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beider

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A member registered Feb 09, 2020 · View creator page →

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Bumping this one as we are still looking for artists. We are about to start closed play testing this weekend with around 50-100 testers. So if you want to work on a project that will be finished and published on steam get in touch.

Thanks for your interest, but as mentioned in the title and the post we are a RevShare project so at the moment we don't have a budget to hire anyone. Also we are going for a very simple art style exactly because we want to produce the images quickly, we got so much art to do and we want to finish it in a year. As such our artists try to use no more than 2 hours per piece.

This is probably not something that appeals to everyone, but if someone feels they can deliver around the same quality as the examples I posted in that time frame and they want to have their name in the credits of a card game on steam, then contact us.

(1 edit)

We are not looking for AI Art. If in doubt you will have to provide original files with all layers to prove you made the art yourself, so don't bother applying if you do AI art.

Introduction

I am making a card game along with a small team. This game is going to be something in the area of Hearthstone dungeon runs. For those not familiar with it, that is a roguelike card game where you draft a deck of cards, fight some bosses, get random rewards and then repeat until you either win or lose. Our steam page is here, video on the page is outdated but screenshots are mostly up to date.

We currently have a small team of around 10 people, some more active than others. We have a programmer (me), an artist, sound designers, vfx artist and musicians.

In total we have around 600 pieces of card art to make and 100+ icons. Out of these we got around 200+ done already, so there is a lot of work still to be done on the game.

State of the game

The game itself is fully playable with most features implemented already, some things are missing such as multiple language support but this will come later. One of the big hooks of this game is that it has a built in editor where you can add any content in minutes.

Here is a video of the editor in action

Here is the second part with an overview of our ability sytem

Art wise we are around 40% done with all the art for the project.

Rev Share

We are logging hours for the project, at the end of the project all earnings will be divided equally between all contributors based on hours worked. For example if there are 100 hours logged and we make 3000 dollars, then everyone get paid 30 dollars an hour. The hour logging is done based on trust but we still check that no one logs way too many hours for no work.

Most of the people working on this game are not professionals, most of us simply want to release a game on steam. We have no marketing budget so I can’t promise that the game will be a success or pay well. However I can guarantee that the game will be completed and will be released. I personally have already sunk a lot of time into this project so I am very much committed to seeing it to the end.

That being said, roguelike deckbuilders are some of the least released games on steam and the median earnings are decent. That does not equal success but for an indie project it does give us about as good a chance as we can get (Source).

Art Quality / Style

We have experimented with art throughout the project and recently we landed on a more painted style, this is mostly because when you scale the art down to the size of a card on the screen it still looks good. What is important is that the shape of the card is recognizable, much more than it being super high quality and detailed. This is also the style we found that is the fastest to draw, we used to do cell shaded cards but they took much longer to complete.

Here is a google drive folder with some recent examples of art

As you can see from this image we aren't doing super high detail but it looks fine ingame when it is in a smaller scale.



What we want & what we offer

We would like to find an artist or two who are interested in putting in preferably at least 8-10 hours a week on the project. Of course we understand that people have day jobs and real life sometimes gets in the way. However our goal is to start playtesting at the end of this month, then to get a demo out for steam next fest next year and then hopefully release before the end of next year. Thus with hundreds of pieces of art that needs to be made we will have to keep a decent pace.

Your primariy role would be artist but if you are interested in doing game design / balance you are welcome to join in those aspects of the game as well.

Contact

If you are interested in joining or want more information, you can join the discord server and send me a message. It would be good if you tell us two things,

  1. How much time do you think you will have to work on the project?
  2. Some links to some of your art.

We use discord for team communication so discord is a must have.

Hey there, my name on discord is the same as here "beider", so just send me a message and we can talk. If you could send some images as well that would be great.

(2 edits)

I removed he content of this post as we already had a lot of artists contacting us so I don't think we need more at this time. Thank you all for your consideration.

I really like this asset pack as it is very rare to see Godot themes, I hope you do some more. One thing that would be very nice though is if you were to put your theme(s) in some sort of organized folder strucuture. I would suggest something like:

res://Deakcor/FuturisticTheme/<all files here>

That would make it very easy to copy your theme to different projects without conflicts and also if you do release more theme packs later when copied into the same project there would be no conflicts.

As it stands I ended up having to open your godot project, copy the theme and all files to some subfolder so godot would update references (fonts didnt work), copy over the fonts and update references, then copy it into my own project.

I used this sprite and a bunch of your other monster sprites in one of my games, you can check out the prototype here if you like.

https://beider.itch.io/beiders-shooting-game

A few things I think would make this pack a lot better:

- Number buttons

- F1 - F12

- Maybe remaining numpad buttons along with numbers?

- Mouse side buttons animations, most mice have at least two side buttons.

- Mouse scroll wheel with up / down / press animation

- Mouse movement. Maybe something like slight wiggle with arrows in all directions. (not sure how to indicate this, but good to show you can aim with mouse)

Personally I am currently using another pack from itch but it lacks mouse which I use for my game, so this pack would defininitely be an alternative if it got some more mouse animations.