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Fully Automated Space Capitalism

A topic by Janos Biro created 16 days ago Views: 56
Viewing posts 1 to 1

I’m developing a space survival game using Twine. The interface combines elements of Bitsy and Twine, featuring 1-bit graphics on an 11x11 map. It’s based on a text game that I created in 2020, which was inspired by a friend’s tabletop role-playing game (TTRPG).

I started working on the game in 2023, but then stopped halfway through. In 2025, I joined the 7DRL challenge and attempted to create a roguelike game with 1-bit graphics in Twine, but unfortunately it didn't turn out very well. I recently started programming again and have been trying to finish Fully Automated Space Capitalism.

Some ideas had to be cut, but many others were included and improved. Currently, there are around 20 activities you can perform on a planet, ranging from collecting scraps to betting on robot boxing matches. The game draws inspiration from Star Wars, Fallout and The Outer Worlds. You must eat to avoid starving and rest to avoid becoming exhausted. There is also a ship that can be upgraded and a ship combat system.

I created a quest system and central storyline for the game. This is based on my experience with anarchist collectives. I’m happy with how it turned out and am now testing it to fix any problems and tweak the systems. The game is almost ready to play, and if all goes well, I should be able to release it soon. I would love to hear your thoughts!