Hello everyone! I originally made a VR auto chess game, and its biggest feature was that the player could enter the battlefield as the hero unit, taking full advantage of VR’s immersive experience. But later I felt that just jumping in and swinging a sword was too ordinary,I wanted to give the protagonist something more exciting. For a while I couldn’t find the right inspiration, until I remembered Gilgamesh’s Gate of Babylon
: the image of countless weapons rushing forward at just a wave of the hand was simply too cool, and it perfectly matched the kind of superpower I had in mind. That became the spark for creating a brand-new gameplay mode.
In this new mode, players can lift their left hand in different directions to transform weapon formations. (Check out the video for details!) My plan is to build out this new mode as a core part of the game, with its story connecting back to the auto chess mode, set in the timeline before the events of auto chess.
I’ve now completed the first weapon: the sword. Its defining trait is balance—its modes include melee, ranged, wide-area attacks, and defense, all integrated into the main game mode. I’ve released a demo version for standalone VR headsets, so anyone interested is welcome to give it a try. If you’re a Meta Quest user, you can find the demo directly in the Meta Store by searching for The Daily Adventurer. When players activate the Advent Mode and enter the battlefield, they’ll be able to use sword formation control.
I’ve also designed several other weapons: the halberd, with powerful linear strikes but limited area coverage; the warhammer, extremely strong in close combat but with all of its attack range concentrated in front; the staff, which wields various kinds of magic but consumes a lot of energy and lacks basic attacks; and the grimoire, which continuously fires bullets but without piercing capability. Each weapon is controlled through left-hand movements, similar to the sword formation system shown in the video, and development is currently ongoing. The full version is planned to feature six weapons and nine stages. The stages will play similarly to Vampire Survivors, with swarms of monsters to fight, and each stage ending with a boss battle that tests the player’s growth and strategy
https://uggame.itch.io/the-daily-adventurer