Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Silver, a font for games

A free* pixel font for Latin, Chinese, Korean, Japanese, Cherokee, Runic, Cyrillic, and other character sets. · By Poppy Works

[Solved] Broken text in Unity Sticky

A topic by Unsettled created Aug 09, 2019 Views: 1,731 Replies: 2
Viewing posts 1 to 6
(2 edits) (+1)

Hello there, I'm trying to use your font with Unity, but unfortunately this is the result (text is "Lorem ipsum dolor sit amet". Do you know if there is a specific way to correctly import it in Unity?

In case you need them, here are the settings for the sprite and for the font itself.



Text settings in the canvas are Unity's default. The canvas is not using any weird scripts.

I really hope I can get through this problem, because I really love this font! Anyways, thank you for your time and have a nice day.

EDIT: Found out it has something to do with the font size import setting in the ttf file: is it possible to know the default value that makes the font load correctly please?

(2 edits)

Try making the size of the font in your font object 18!

Going off of this post to get a crispy render, check the short video of our settings:

https://gyazo.com/369003dc600e4dd6b4449da3b22824a7



locked this topic
moved this topic to Unity
unlocked this topic
(1 edit)

As of the time of writing, the correct font size and sampling rate is 19, not 18.