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Compilation System for Unity

A topic by Antipixel created Sep 06, 2025 Views: 72
Viewing posts 1 to 1
(1 edit)

Hi everyone,

This time I’d like to show you my custom build system for Unity — an alternative to Build Profiles. It’s a very specialized tool, but it can save a lot of time if your workflow involves creating many builds, or if your team needs to manage different content from the same project across multiple platforms or regions. It also helps keep things organized, since you can define your own logic to automatically control where and how builds are stored.

Feel free to check out the documentation if you’re interested:

https://antipixel-games.itch.io/antipixel-compilation-system-unity