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Sully's Ascension

procedurally generated dungeons with various amounts of items to collect! · By SyrStudios

Any item/gameplay ideas or things that you think need tweaking? Post here! Sticky

A topic by SyrStudios created Aug 08, 2019 Views: 294 Replies: 5
Viewing posts 1 to 5
Developer (3 edits)

Some things I've gathered from feedback: 

-The current bosses in game are boring and time consuming. -> I'll attempt making them more movement based. Another really cool idea a person mentioned was a boss spawning minions. You may see this in the near future! 

-At some points you become too strong for ordinary rooms, which can make overall game play tedious and boring. -> This can be temporarily fixed by making items drop less frequently. I'll play around with this.

-There's very little difference between normal and medium level difficulty.  ->I will probably remove medium and put an easier difficulty (easier than normal), as I'm sure the game is still too hard on normal for some people. It will probably be more of a tutorial level.

-You don't get invulnerability time (for say like 1s) after being hit. -> I'll be sure to add this into the easier difficulties!

The game looks cool, keep up the good work! Stupid idea, but what if the boss was multiplying itself, so there's ten of them after a while all attacking you, but they have lower life than when it was only one

Developer

I like that idea, not stupid at all! ;) I'll see what I can do!

are there secret rooms?

Unlockables would be cool

idea:

Item: Bee Lover: Spawns 3 Different friendly bees that can kill enemys. BUT if one dies it explodes and spawns another.
i dont know