This game is great to look at, but the gameplay... The keyboard mouse combo is annoying and unnecessary. Most of the time it's unclear what is a platform and what is a part of the background. Also the ability to jump seems like it's taking away from the main bubble mechanic.
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Game has cool visuals, but it is severely lacking in controlls. You fall off stuff very easy because it is unclear where the player hitbox is. There are a lot of unnecesarry deaths in this game that dramatically slow down the playthrough, like in level 3 with the road. Most of the jumps there could have been replaced with section where you just fall down and go back to retry the jump, but instead you die because of the hitbox thing.
Depends on how you coded the timing. It would be nice to have like these threshholds where you can click only once. Or the bar that is shrinking to the middle, you should be able to click between when the bar is fourth of its size and when its a single line. And you should be able to click only once then. That way players cant spam their keyboards like i did.
Wouldn't call this a rhytm game. It's more of a "click before the bar runs out". Honestly just clicking very often does the job.
And when i actually try to click to the rhytm it doesn't seem to work.
The game looks cool, keep up the good work! Stupid idea, but what if the boss was multiplying itself, so there's ten of them after a while all attacking you, but they have lower life than when it was only one
It's a fun little clicker game, although it has some bugs. I'm not sure if you lose when all the planets are destroyed or just one of them. When you fail and youwant to try again the game instantly game overs you.
But besides that i like it. Click, click.