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Native Apple Silicon (M1/M2/M3/M4) support for itch.io desktop app on macOS

A topic by Tega Idogun created 23 days ago Views: 47
Viewing posts 1 to 1

Hello everyone,

I’d like to ask if there are any plans for a native Apple Silicon (arm64) version of the Itch.io desktop app for macOS. Currently, the app only ships as an Intel build  and while Rosetta is great for compatibility, it’s not a long-term solution due to the recent news from apple.

I’ve looked through the docs and existing community posts but couldn’t find a clear answer, so I wanted to raise this request here so others in a similar situation can find it. Since other clients such as Steam are also introducing ARM-native client, I was hoping we could do the same here.

Having a native Apple Silicon build of the client would really help:

  • It would future-proof itch.io for when Apple finally drops Rosetta, (since they are already phasing out support for it right now) so the community doesn’t wake up one day with a broken client.
  • It would make the app faster and more responsive while using less battery, since ARM-native apps take advantage of the performance-per-watt benefits Apple designed into M-series chips.
  • It would match the ecosystem better: lots of indie devs on itch.io are already shipping universal binaries or Apple Silicon–only builds of their games. It feels a bit awkward that the store app itself isn’t on the same page.

If the app already has partial support, I’d love to know where things stand, and if not, is there a roadmap or issue tracker?

Thanks for your time, and actually reading this too!