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Tega Idogun

7
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A member registered Apr 07, 2020

Recent community posts

Hello everyone,

I’d like to ask if there are any plans for a native Apple Silicon (arm64) version of the Itch.io desktop app for macOS. Currently, the app only ships as an Intel build  and while Rosetta is great for compatibility, it’s not a long-term solution due to the recent news from apple.

I’ve looked through the docs and existing community posts but couldn’t find a clear answer, so I wanted to raise this request here so others in a similar situation can find it. Since other clients such as Steam are also introducing ARM-native client, I was hoping we could do the same here.

Having a native Apple Silicon build of the client would really help:

  • It would future-proof itch.io for when Apple finally drops Rosetta, (since they are already phasing out support for it right now) so the community doesn’t wake up one day with a broken client.
  • It would make the app faster and more responsive while using less battery, since ARM-native apps take advantage of the performance-per-watt benefits Apple designed into M-series chips.
  • It would match the ecosystem better: lots of indie devs on itch.io are already shipping universal binaries or Apple Silicon–only builds of their games. It feels a bit awkward that the store app itself isn’t on the same page.

If the app already has partial support, I’d love to know where things stand, and if not, is there a roadmap or issue tracker?

Thanks for your time, and actually reading this too!

Thank you very much.

Sorry, I made a mistake using that service to upload files. I meant this file.

https://drive.google.com/file/d/1IC_1y59FTu1fYYACdOu5oDCERgnnXBt5/view?usp=shari...

This is the output from the terminal (or did you need it from the application because I don't know how to do that, I ran it straight from my zsh terminal):

https://upload1.easyupload.io/oirk04

I experienced some issues when starting the game on my System.

Manjaro GNOME.

Intel i5 1035G1.

Intel Iris Xe Graphics.

15.8 GB RAM Usable out of 16 GB.


This is the image it returned after I tried to launch the app on the Itch.io platform.


Yeah,  it has an infinite error loop regarding me OpenGL version although according to requirements. It should be able t run the game.

I have problem with the application, I haven't been able to test it out  appearently. It keeps crashing each time I start it.