Employment: Part-time, remote work
Type of collaboration: Contract work
๐ About us:
We're a small indie studio making various PC games. We work on various small projects. The main pipeline starts from taking gameplay prototypes and turning them into polished vertical slice demos within 2-3 months.
๐ Who we're looking for:
Unity developer with solid 2D experience who can take a working prototype and turn it into a polished game. You should be comfortable working independently and know what makes a good first impression.
๐ Tasks:
- Polish existing prototypes — add features, balance gameplay, fix bugs
- Program gameplay mechanics in Unity
- Implement UI that looks good and feels intuitive
- Add effects and polish to make the game feel juicy
- Integrate audio and music through fmode
- Everything else
๐ Requirements:
Essential:
- Unity 2D experience — 2+ years
- Strong C# skills
- Can create UI in Unity
- Portfolio with finished projects
- Able to work independently and make decisions
- Understanding of how to take a game from prototype to demo
Nice to have:
- Experience with Steam releases
- Basic shader and VFX skills
- Game UI/UX understanding
- Audio implementation experience in Unity
๐ Why join us:
- Creative freedom: work on unique concepts
- Quick results: see your work become a playable demo in 2-3 months
- Remote work with flexible schedule
- Real impact: your input matters at every stage
๐ How to apply:
Send to mojibakecake@gmail.com:
- CV with Unity experience
- Portfolio (links to itch.io, Steam, etc.) showing completed Unity games
- Short cover letter: โข What draws you to indie games? โข Favorite indie games โข Your strongest skills as a developer