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C.A.T. (Computerized Animal Technology)

A QB64 game based on the movie Alien and the anime Lily C.A.T. · By Neils4

QB64

A topic by BlackTriangle created 88 days ago Views: 28 Replies: 1
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I like what you are doing with QB64. As per the Youtube reply you left; you can use _LIMIT instead of _DELAY to limit your game loops to a predetermined FPS. For instance, _LIMIT 30 forces your screen updates to 30 frames per second eliminating the need for you to keep track of _DELAY times. I also have a QB64 game tutorial located at www.qb64tutorial.com that is broken into chapters by topic. Lesson 5 introduces the _LIMIT statement and some of the example code included in the chapter uses it. There is also a games section where games I have made, along with others, can be found. All games also include the source code.

Developer

Hi! Thank you for your comment! Yes, I have used your tutorial pages before. They are very useful! Thank you for explaining how _LIMIT works a little better. I have used it in games in the past to regulate the overall speed of the games. However, I have not used it to regulate the amount of time that individual frames of animation are displayed on the screen. I will try this out.