I like what you are doing with QB64. As per the Youtube reply you left; you can use _LIMIT instead of _DELAY to limit your game loops to a predetermined FPS. For instance, _LIMIT 30 forces your screen updates to 30 frames per second eliminating the need for you to keep track of _DELAY times. I also have a QB64 game tutorial located at www.qb64tutorial.com that is broken into chapters by topic. Lesson 5 introduces the _LIMIT statement and some of the example code included in the chapter uses it. There is also a games section where games I have made, along with others, can be found. All games also include the source code.
BlackTriangle
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A member registered Aug 27, 2024