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GOATed Dev

A topic by Supremeawesome71 created Aug 31, 2025 Views: 284 Replies: 4
Viewing posts 1 to 3
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Excuse the silly title, couldn't think of anything more suitable for this post. Your game development skills are immaculate. It always feels like you manage to work perfectly within your limits and make pleasant bite sized experience. They rarely overstay their welcome (unless you go ending hunting) and they're mostly satisfying. It doesn't hurt to leave wanting a bit more of what you just experienced instead of being tired of it and wanting it to be done. I am genuinely shocked that you managed to make all this within such a short time frame. I can't even begin to give it words. Despite apparently not intending to make a horror game, you manage to get everything about the atmosphere for it right. The music, the interactions with the nymphs (legit jumped a little first time one caught me, even though I saw it coming. Got used to it quickly and even didn't think much about damage boosting because I lost to ingredients more than the nymphs, but that's a nitpick). Perfect level of difficult. Could the experience be improved? Yeah. You can always ask for me. But I feel you do such a good job at choosing what to work on and what not to. It's not a matter of you having the inability to polish certain things. But you apply the polish in just the right spots so that the core experience can be enjoyable. Once again, I can not put it into words. It feels as though you're a master of game development. My only real major complaint would be that the check stock skill doesn't feel very useful for a first time player. It gives you a number, but that number doesn't mean anything unless you know the stage requirement pattern. Aside from that, no loss felt unfair and it was just the right amount of challenge. I could go on and on about how well designed this game is and how consistent the quality is for all your games, but this has already gotten pretty rambly. Looking forward to seeing whatever you do next. 

Developer

Hot dang, thank you so much for all the kind words! I'm beyond thrilled that people have been enjoying my stuff <3

I certainly want to push my limits and improve, I feel like I still have a lot to learn about game design. But I'm super excited to keep exploring this craft, it's been very creatively fulfilling for me! That said I don't know if I could handle another two-week time limit, it kind of beat my ass lol
Glad you liked the horror vibe! I love horror a lot, and really wanted to play around with for this Jam. Didn't want to make it too spooky, and I wanted to avoid unnecessary jumpscares since they can get old and annoying real fast. I definitely could have made it more clear in regards to how many ingredients you're supposed to collect each level. The number of smoking stoves at the start corresponds to how many ingredients can be found, but I think I was trying to hard to be subtle about it. Likely going to revise that element a bit later on!

Thank you again for the message, I really appreciate it!

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I finally got around to playing this and decided to add to the thread because I loved it. 

While it's not my favourite Impish game it IS my favourite of the GLJ. You just have such great games (and I'm more of a preg/be guy that can appreciate adjacent fetishes) 

I think the gameplay was engaging and easily understood. I loved the atmosphere even if horror isn't my thing. And of course, the artwork was amazing as always! I'm really happy to see something from you as it's been a while. Hopefully your next project (or update) is just as good!

Developer

Yooo, thanks Vongrak! Happy to hear that you've been enjoying my games!
 Also glad to hear that you liked it even if you're more for preg/BE. One of the drawbacks of having like 100 different kinks is that I sometimes draw a crowd with exclusive tastes thinking that it's the only thing I make art of lol

Thank you for the kind words, they do really mean a lot! I won't trauma dump, but real world stuff has had me discouraged. But I'm still trucking! I'll likely add another couple updates to SD before I hop back over to Impious for a bit!

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Sounds good SD is a good game, and I'm keen to see what updates those will be.