Excuse the silly title, couldn't think of anything more suitable for this post. Your game development skills are immaculate. It always feels like you manage to work perfectly within your limits and make pleasant bite sized experience. They rarely overstay their welcome (unless you go ending hunting) and they're mostly satisfying. It doesn't hurt to leave wanting a bit more of what you just experienced instead of being tired of it and wanting it to be done. I am genuinely shocked that you managed to make all this within such a short time frame. I can't even begin to give it words. Despite apparently not intending to make a horror game, you manage to get everything about the atmosphere for it right. The music, the interactions with the nymphs (legit jumped a little first time one caught me, even though I saw it coming. Got used to it quickly and even didn't think much about damage boosting because I lost to ingredients more than the nymphs, but that's a nitpick). Perfect level of difficult. Could the experience be improved? Yeah. You can always ask for me. But I feel you do such a good job at choosing what to work on and what not to. It's not a matter of you having the inability to polish certain things. But you apply the polish in just the right spots so that the core experience can be enjoyable. Once again, I can not put it into words. It feels as though you're a master of game development. My only real major complaint would be that the check stock skill doesn't feel very useful for a first time player. It gives you a number, but that number doesn't mean anything unless you know the stage requirement pattern. Aside from that, no loss felt unfair and it was just the right amount of challenge. I could go on and on about how well designed this game is and how consistent the quality is for all your games, but this has already gotten pretty rambly. Looking forward to seeing whatever you do next.
