Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Selatria

A 2D role-playing game developed by Whim Independent Studios inspired by classic JRPGs. · By Whim Independent Studios

Enjoying it so far

A topic by sitebender created 32 days ago Views: 58 Replies: 3
Viewing posts 1 to 2
(2 edits) (+1)

Hey there, I enjoy these types of RPGs. I'm only 30 minutes in (chapter 1-2), and the fact you have voice acting makes it a stand-out already. I didn't understand a 4 GB RPG like this, but the voice acting makes it understandable. I play RPGs mostly for the combat and the ability diversity here is good already and I'm sure it will expand. The switches to open doors and disable traps is a nice touch. The only thing missing here is having a cave atmosphere that differs from the outside. Should probably be darker or dimmer. Just a note for your future games.

The systems are good. Seeing the experience bars go up at the end. Little details most games miss. Defending recovers health and AP. Enemy names in red when they're low on health. The help for people that have never played a RPG of this type or any RPG at all. I suppose one qualm I have about combat is the enemies tend to blend in with the backgrounds. Maybe a thicker outline would help with that?

Developer(+1)

Thank you for your kind words! We're glad you're enjoying Selatria - we'll keep your feedback in mind for future games

(+1)

I'm still at it. Reached the mountain. The "battle areas" in the game are good an engaging. Dodging guards rather than random battles. Picking up a guest character who I couldn't control, but who was still able to fight was fun. Then, having to sprint between the mystical traps was good too. Great diversity with the game. I got pretty far in that mystical trap cave, before game over. I just stopped caring about the traps and plowed through after realizing they let the characters keep 1 HP. That set me back. However, I kept at it. I used the knowledge from that failed trek like the bad statues to avoid. I also changed classes to be a medic, instead of an elementalist like my failed run. The change of classes is a welcome addition, even if I felt that unless I was forced to change a class, I would have stayed with the mage class.

The third character is interesting, a forgetful mage that uses massive AP, but can sleep to regain it.  So far the battle dynamic keeps things interesting.

(1 edit) (+1)

I made it to the fairy fight. A lone character, having to keep another character alive, because that character tells you which of the 4 enemies isn't the four fairies to hit. Still a one in three chance to hit. If there's a pattern, I haven't figured it out after an hour of boss fight. Since I'm forced to keep someone alive, I went with the parametic. However, for a lot of it, I'm still stuck wasting a turn, having to take 4 enemy attacks. Hoping I don't have misfortune. I assume that means I hit the wrong one, even if I did damage? On top of that, I still have the typical chance to miss.

Edit: Found the trick to beating that boss. Just attack a single fairy, no matter how much you hit or miss.