I'm still at it. Reached the mountain. The "battle areas" in the game are good an engaging. Dodging guards rather than random battles. Picking up a guest character who I couldn't control, but who was still able to fight was fun. Then, having to sprint between the mystical traps was good too. Great diversity with the game. I got pretty far in that mystical trap cave, before game over. I just stopped caring about the traps and plowed through after realizing they let the characters keep 1 HP. That set me back. However, I kept at it. I used the knowledge from that failed trek like the bad statues to avoid. I also changed classes to be a medic, instead of an elementalist like my failed run. The change of classes is a welcome addition, even if I felt that unless I was forced to change a class, I would have stayed with the mage class.
The third character is interesting, a forgetful mage that uses massive AP, but can sleep to regain it. So far the battle dynamic keeps things interesting.
I made it to the fairy fight. A lone character, having to keep another character alive, because that character tells you which of the 4 enemies isn't the four fairies to hit. Still a one in three chance to hit. If there's a pattern, I haven't figured it out after an hour of boss fight. Since I'm forced to keep someone alive, I went with the parametic. However, for a lot of it, I'm still stuck wasting a turn, having to take 4 enemy attacks. Hoping I don't have misfortune. I assume that means I hit the wrong one, even if I did damage? On top of that, I still have the typical chance to miss.
Edit: Found the trick to beating that boss. Just attack a single fairy, no matter how much you hit or miss.