Hello!
I’m a 2D artist working on a cozy 2D puzzle game and seeking a passionate programmer to collaborate full-time as a partner. This is a revenue share opportunity—no upfront payment, and we’ll split profits fairly upon release.
About me
- 2D artist experienced with sprites, backgrounds, and UI.
- Core art direction and design pillars defined.
- Committed schedule and consistent communication.
Role and skills
- Programmer comfortable with Unity, Godot, GameMaker, or a preferred framework.
- Can implement gameplay loops, level logic, basic systems, and simple tools; small scope, clear milestones.
- Availability for regular check-ins and version control.
Project snapshot
- Genre: cozy puzzle (short levels, low mechanical complexity, high polish).
- Visual style: stylized 2D with clean UI and soft color palette.
- Target platforms: PC first (Steam/itch), with scope to expand..
- Scope: vertical slice (4–6 weeks), then core content pass (2–3 months).
Collaboration details
- Compensation: revenue share, equal partnership on creative direction.
- Workflow: weekly goals, shared task board (Trello/Notion), Git for version control.
- Time expectation: 15–25 hrs/week or full-time if feasible; open to discussing cadence.
Why join
- Clear art direction and concise scope.
- Partner role with shared decision-making and credit.
- Focus on finishing a polished, marketable indie with a realistic roadmap.
If interested, please reply
Let’s build something awesome together!
TL;DR: 2D artist seeking a programmer partner for a cozy 2D puzzle game; full-time collaboration preferred; unpaid upfront, fair revenue share after release.