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Ranitaya Studios

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A member registered Apr 14, 2025 · View creator page →

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Sorry for the confusion the firing animations shown on the page were actually made earlier in Godot as examples and aren’t included in the download itself. The pack only contains the Aseprite sprites. 

Hi, it is a paid pack For 1.99$ Did you buy it? if you did then its a problem on itchs part but you can message me on discord and ill send it to you ☺️

Of course, you can do whatever with it ☺️

Thank you

Hello i just updated it and fixed it, it should be in the interactable/tomb folder in the aseprite file its hidden you can just inhide it and i also added the sheets in the sheets folder

Thank you 😊

Theres a knight, a skeleton, a slime, a shooting eyeball, a flying eye ball, a blue alien monster, a santient rock and a monster with spikes, all with idle, walking, attacking, getting hurt and death animation, and more characters upcoming. ☺ 

Thank you

You can use it commercially yes, and yes I made free for 48 hours 😊

Hi, i hope you enjoy it 😊

Im currently posting again

Thank you, i hope you enjoy i

Hi! I’m a pixel art artist experienced with Godot and programming. I have an exciting game idea and I’m looking for collaborators to discuss and build it together. I can offer revenue share, as I can’t fund the project upfront. If you’re interested, let’s connect on Discord (ranitaya_40343). You can also check out my dungeon pack on Itch—it's basically my portfolio!

This looks super fun to work on! I worked on a dungeon pack on my itch.io (portfolio) and I really love your take on real-time upgrades and the mix of carnival color with dark, magical themes. Would love to chat more!

Hello!

I’m a 2D artist working on a cozy 2D puzzle game and seeking a passionate programmer to collaborate full-time as a partner. This is a revenue share opportunity—no upfront payment, and we’ll split profits fairly upon release.

About me

  • 2D artist experienced with sprites, backgrounds, and UI.
  • Core art direction and design pillars defined.
  • Committed schedule and consistent communication.

Role and skills

  • Programmer comfortable with Unity, Godot, GameMaker, or a preferred framework.
  • Can implement gameplay loops, level logic, basic systems, and simple tools; small scope, clear milestones.
  • Availability for regular check-ins and version control.


    Project snapshot

    • Genre: cozy puzzle (short levels, low mechanical complexity, high polish).
    • Visual style: stylized 2D with clean UI and soft color palette.
    • Target platforms: PC first (Steam/itch), with scope to expand..
    • Scope: vertical slice (4–6 weeks), then core content pass (2–3 months).

    Collaboration details

    • Compensation: revenue share, equal partnership on creative direction.
    • Workflow: weekly goals, shared task board (Trello/Notion), Git for version control.
    • Time expectation: 15–25 hrs/week or full-time if feasible; open to discussing cadence.

    Why join

    • Clear art direction and concise scope.
    • Partner role with shared decision-making and credit.
    • Focus on finishing a polished, marketable indie with a realistic roadmap.

    If interested, please reply

    Let’s build something awesome together!

    TL;DR: 2D artist seeking a programmer partner for a cozy 2D puzzle game; full-time collaboration preferred; unpaid upfront, fair revenue share after release.

    Hello! thank you i use this color pallete https://lospec.com/palette-list/apollo

    Thank you!! 😊

    Hi, i havent made a list, but that does sound like a great idea lol, i will post the list on the next update.

    Thank you!! 😊

    I mainly tested it with the godot autotiling and it worked fine

    I haven't tried it there, but if you encounter any problems you can join my discord and show me the problem I can fix it for you 😊

    Yes,anything you want.

    Looks Really cool, Good job