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Ranitaya Studios

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A member registered Apr 14, 2025 · View creator page →

Creator of

Recent community posts

Thank you

Hello i just updated it and fixed it, it should be in the interactable/tomb folder in the aseprite file its hidden you can just inhide it and i also added the sheets in the sheets folder

Thank you 😊

Theres a knight, a skeleton, a slime, a shooting eyeball, a flying eye ball, a blue alien monster, a santient rock and a monster with spikes, all with idle, walking, attacking, getting hurt and death animation, and more characters upcoming. ☺ 

Thank you

You can use it commercially yes, and yes I made free for 48 hours 😊

Hi, i hope you enjoy it 😊

Im currently posting again

Thank you, i hope you enjoy i

Hi! I’m a pixel art artist experienced with Godot and programming. I have an exciting game idea and I’m looking for collaborators to discuss and build it together. I can offer revenue share, as I can’t fund the project upfront. If you’re interested, let’s connect on Discord (ranitaya_40343). You can also check out my dungeon pack on Itch—it's basically my portfolio!

This looks super fun to work on! I worked on a dungeon pack on my itch.io (portfolio) and I really love your take on real-time upgrades and the mix of carnival color with dark, magical themes. Would love to chat more!

Hello!

I’m a 2D artist working on a cozy 2D puzzle game and seeking a passionate programmer to collaborate full-time as a partner. This is a revenue share opportunity—no upfront payment, and we’ll split profits fairly upon release.

About me

  • 2D artist experienced with sprites, backgrounds, and UI.
  • Core art direction and design pillars defined.
  • Committed schedule and consistent communication.

Role and skills

  • Programmer comfortable with Unity, Godot, GameMaker, or a preferred framework.
  • Can implement gameplay loops, level logic, basic systems, and simple tools; small scope, clear milestones.
  • Availability for regular check-ins and version control.


    Project snapshot

    • Genre: cozy puzzle (short levels, low mechanical complexity, high polish).
    • Visual style: stylized 2D with clean UI and soft color palette.
    • Target platforms: PC first (Steam/itch), with scope to expand..
    • Scope: vertical slice (4–6 weeks), then core content pass (2–3 months).

    Collaboration details

    • Compensation: revenue share, equal partnership on creative direction.
    • Workflow: weekly goals, shared task board (Trello/Notion), Git for version control.
    • Time expectation: 15–25 hrs/week or full-time if feasible; open to discussing cadence.

    Why join

    • Clear art direction and concise scope.
    • Partner role with shared decision-making and credit.
    • Focus on finishing a polished, marketable indie with a realistic roadmap.

    If interested, please reply

    Let’s build something awesome together!

    TL;DR: 2D artist seeking a programmer partner for a cozy 2D puzzle game; full-time collaboration preferred; unpaid upfront, fair revenue share after release.

    Hello! thank you i use this color pallete https://lospec.com/palette-list/apollo

    Thank you!! 😊

    Hi, i havent made a list, but that does sound like a great idea lol, i will post the list on the next update.

    Thank you!! 😊

    I mainly tested it with the godot autotiling and it worked fine

    I haven't tried it there, but if you encounter any problems you can join my discord and show me the problem I can fix it for you 😊

    Yes,anything you want.

    Looks Really cool, Good job