Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Unity] [Modeling] [Paid] Creation of a Sci-Fi “Tetrahedron” Object

A topic by max699 created Aug 22, 2025 Views: 55
Viewing posts 1 to 1

Description: We are looking for a 3D artist to create a sci-fi tetrahedron object surrounded by an energy sphere.

Shape & Structure: Core form is tetrahedron. The tetrahedron is enclosed in an energy sphere.

Textures & Materials: Tetrahedron surface: crystal-like (see Reference 1). Crystal color: any (customizable). Energy sphere: similar to Reference 2, with the ability to change its color as well.

Animations (to be implemented in Unity, since Blender cannot properly export them):

1. Appearance animation: The sphere and crystal appear simultaneously. Suggested effect: the sphere manifests first, becomes bright, then turns partially transparent (similar to Reference 2), revealing the crystal inside.

2. Idle animation (energy sphere): The energy constantly flows, ripples, and deforms to simulate movement.

3. Disappearance animation: Reverse of the appearance sequence: both the sphere and the crystal fade out.

Style & Genre:

Genre: Science Fiction.

Style: Semi-realism (similar to Bioshock Infinite).

Required Skills & Tools:

3D modeling (Blender or other modeling software).

3D animation in Unity.

Understanding of Blender/Unity import/export workflows.

Unity built-in render pipeline.

Budget: $31 USD

Deadline: 6 days

Notes: If you have any questions, please don’t hesitate to ask. We’d be glad to discuss project details and your suggestions.

Reference 1

Reference 1
Reference 2
Reference 2