Hello! I'm an indie developer from South Korea.
English is not my first language, so please forgive me if my sentences are a little awkward.
I wanted to share my progress on a game I've been working on for fun and feedback.
This game is a turn-based infinite dungeon roguelite inspired by Dark and Darker, Nethack-like games, and RPG Maker-style battle systems.
The core idea is:
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You explore a randomly generated dungeon.
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You can find valuable items inside.
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But if you die, you lose all the items you brought with you.
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Outside the dungeon, you can use collected items to craft or upgrade equipment. (Planned feature)
Here's what I've built so far:
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Random dungeon generation (different layout each run)
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Basic UI: HP, MP, XP, Gold, Keys
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Character portrait
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Mini-map with player position
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Move and Search buttons
Next steps:
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Monster battles
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Item drops & equipment system
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Special rooms (shops, traps, bosses)
I'm curious — what kind of monsters or events would you like to encounter in the dungeon?
Please leave a comment, and I might add them to the game!