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Devlog #1 – Turn-based Infinite Dungeon Roguelite

A topic by J.Lim created 4 days ago Views: 71 Replies: 1
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Hello! I'm an indie developer from South Korea.

English is not my first language, so please forgive me if my sentences are a little awkward.
I wanted to share my progress on a game I've been working on for fun and feedback.

This game is a turn-based infinite dungeon roguelite inspired by Dark and Darker, Nethack-like games, and RPG Maker-style battle systems.
The core idea is:

  • You explore a randomly generated dungeon.

  • You can find valuable items inside.

  • But if you die, you lose all the items you brought with you.

  • Outside the dungeon, you can use collected items to craft or upgrade equipment. (Planned feature)


Here's what I've built so far:

  • Random dungeon generation (different layout each run)

  • Basic UI: HP, MP, XP, Gold, Keys

  • Character portrait

  • Mini-map with player position

  • Move and Search buttons


Next steps:

  • Monster battles

  • Item drops & equipment system

  • Special rooms (shops, traps, bosses)



I'm curious — what kind of monsters or events would you like to encounter in the dungeon?
Please leave a comment, and I might add them to the game!

Yōkai