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My first game of RUNE

A topic by Gergye Menyhért created 79 days ago Views: 115 Replies: 7
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Hey everyone!

I finally got around to play RUNE, which I owned for quite a while now. I started with the tutorial island, then progressed to the Grim Coast. I thought I might share some pictures of my game.





This was my build, and my winning move at the end:


It had some pretty cool narrative moments, for example I decided to represent the Writher with a tree, and the pods with some gnarly roots. My fire based character burned down the tree with a 6 on the Erupting Flame.

Creating tactical deaths against unique enemies by going all in on Erupting Flame and the Red Crown (which I chose for my starting gear) felt satisfying.

I also obliterated the Necromancer and their minions with a lucky roll and Red Crown combo, but that one I actually survived with 1 health.

I also had fun looking through my assorment of tokens and markers and see which one would work best for the game. Transorming the grid combat into a node combat (which is of course mechanically the same) worked very well visually!

A few things I that fell short for me were:

  • I miss some more low-level gear options. I really enjoy the beginning of souls games, where your feel like every random drop has a chance to become your main weapon for the playthrough. I don't mean that I need random drops in this game, but I feel like early encounters should give more basic, low-power weapons, that might work very well for a specific build.
  • The last fight was too much based on luck for me. I knew that it's mathematically achievable, but I always rolled the worst possible ways right until the end. The -2 max Health from the Gnarling Tree really hurt me, and I felt like it would be great to gain more equipment, but I didn't want to travel back and forth only to reset the world and start collecting the lore again. I feel like this could be mitigated by turning the LEARN after defeating the Lost Knight into a SEARCH, and making their journal an item you get to keep on travel, and giving you +3-4 Lore in the Grim Coast. This would actually encourage players to explore and come back later, which is kind of Elden Ring-ey.

I might switch combat resolution to the solo combat system that I made a few years ago after a few play sessions, but I know a lot of people really enjoy the combat as it is, and I also want to experiment wih the vanilla game more.

Overall I really enjoyed the game. The fun I had strongly outweights the less-fun parts.

Thank you for making this great game!

Developer

Thank you so much for sharing this! Those pictures are incredible 😍 

What a killer last move!

Thank you!
I really like how it came together. The room is a mess right now, because I have every box opened somewhere to find the best mini for everything, but maybe that's my favourite part so far - exploring the world, getting a new desctiption of an environment and an encounter, and trying to represent it on the table with what I have.

Today also had a some great environmental storytelling, like the statue head with the axe stuck in it I used as scatter in the Solari Priest arena has the same face as the statue I ended up using for the giant.

I finished Frostdale as well! It was good fun, I swapped my miniature when I aquired the new weapon. I didn't have a giantminiature so I made him out of terrain. I could kind of imagine it being enceased into thick ice.  The Forest Camp encounter seemed impossible to do without Blast Freeze... That was the real boss fight of this realm for sure. Timing your clock increase actions and planning your travel to keep the storm clock low was fun little thing.








I feel like Sun's Wrath was like the missing link for this build, as it negates Erupting Flame's no-move action set, and it synergizes well both with Red Crown and Fate's Fury. Move 6 Harm 6 was my winning move against the giant!