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It had some pretty cool narrative moments, for example I decided to represent the Writher with a tree, and the pods with some gnarly roots. My fire based character burned down the tree with a 6 on the Erupting Flame.

Creating tactical deaths against unique enemies by going all in on Erupting Flame and the Red Crown (which I chose for my starting gear) felt satisfying.

I also obliterated the Necromancer and their minions with a lucky roll and Red Crown combo, but that one I actually survived with 1 health.

I also had fun looking through my assorment of tokens and markers and see which one would work best for the game. Transorming the grid combat into a node combat (which is of course mechanically the same) worked very well visually!