For example, if I cast the enemy's weakness on them, they are weak to physical attack for the next round.
If not, that would be a very good strategy implementation.
Battlers can receive specific states when hit a target that is weak to his skill element! · By
Hmm... Let me ask some questions, just for me understood better what you want.
Originally, this plugin was made for when the player finds and hits the enemy with a skill that the enemy is weak, it will get a reward by gaining a state.
I think that, if you want to apply a state to an enemy, why don't you use the default way of RPG Maker? The actor uses a skill then it applies a state to the enemy.
Because your requests sounds to me more like a way to apply a state to an enemy based on a custom condition. Which would be, on the case of this plugin, an enemy weakness. So, at first, I think maybe what will suits you better would be some kind of state condition plugin.
As so, can you explain to me the context for what you want this feature?
Your plugin gives the player a state for hitting an enemy with a weakness. Instead, I would want the enemy to get a negative state instead of a reward for the player, using the same condition, which is, hitting the enemy with a weakness.
For my game, when I hit an enemy with water, if the enemy is weak to it, the skill applies lightning weakness to the enemy also, for a number of given turns. I hope this is clearer.