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Mind&Sorcery

107
Posts
21
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3
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A member registered Sep 09, 2023

Recent community posts

In my game, the first character is on the bottom of the screen and the last fourth character is on last.
I had no problem setting them up with your plugin but the ones on top are put over the bottom one. 

Awesome! Thank you.

I was thinking of Cyan in FF6, when doing is quadraslam and laughing at the enemy as he's hitting them.

Is it possible to make an option that doesn't reduce the level at all? In my case it's just a class name change with stat boosts.

Does it force you to begin at level one after the change?

I have yet to try this one but I was wondering if you'll be doing the other scenes also and maybe a combat scene with seperate windows for each character? 

I was thinking about a feature that lets a character gain a promotion like the ones in Shining force when you talk to a priest after level 10. Outside of combat, maybe talking to an npc or an outside trigger. The stats would change permanently into a one way class or just a natural boost from story event etc.


Would this be a good feature for this plugin or something new?

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I had deleted the extradrop plugin  because it wasn't working with yours. I reinstalled it so I could send you the reference, and for some reason now it works with yours!  Sorry for this post, I guess it works after all XD
It may have been the plugin position as you mentionned...

That was it, thank you!

That worked! Problem solved. Thank you :)

I tried both even on a new project and it doesn't work. Want me to send my new project via Discord?

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The extra items don't appear in your result one. Is it possible for you to make it compatible?

https://perang-cemen.itch.io/rpg-maker-mz-plugin-extra-drop

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I get this tiny text.

The settings

Am I doing something wrong? Because the same Font works without the plugin.

I can't move any event while displaying messages?

I have two question. Can I have multiple message at once? And can I move events, characters at the same time as showing messages?

Thank you very much for this new feature :)

That was it lol Now it works :)

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I just tried the state gain from weakness <WBStates: 15:100> in the actor notetag and this one does work.

I test it in a new project with only Book and Weakness. All parameters are true. I didn't use the wbstate. Only <WAStates: 11> in the notebox of the skill that the enemy is weak to. Enemy as weakness to fire and the attack as fire. The state exists with icon in state 11. Nothing else. 

Hi! I tried the new feature but it does not work. I added <WAStates: 25> to a skill. The enemy is weak to it by 200%, but the Icon I set for the State doesnt show up on the current enemy nor the next.

I`d use it like a weakness check. If a character hits 'red slime' with an element the enemy is weak to, all futur 'red slimes' will have that state applied so the player can remember what that enemy is weak against.

Or maybe you could make it a new plugin that does only that and it`s not a state but an Icon that shows its weakness.

What do you think of it?

When will the game be released?

That would be awesome :)

Hi. Will you do a Breath of Fire layout one?

That'll be great, thank you.

Can the barrier be a % of a stat or does it have to be a whole number?

Hi! Can the plugin drop many of the same item?

Any scene in the game. Equip, skill, ect.

Can you call any status scene with this and change it?

Does it work inside the turn-based combat scene

That would be great :)

It worked! Thank you, mate :)

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Hi. I have a plugin that lets me have two accessory slots. In the editor, I'm limited to setting only one for the playtest. Is your plugin flexible enough that I can use both acc slots?

I just bought the premium version, and I can't bind the OK key to anything. It always stays stuck to E or Enter. I want to select stuff in the menu with Z.

Yeah exactly.

Can the volume be set by increments of 5% instead of the usual 20%? Someone playtested my game and said that even increments of 10% would be too much.

Does it have to be a notetag? Would you be able to create an option in the plugin database that prevents all skills from drawing TP? 

I want my skills to unlock by having X amount of TP, but I don't want the TP reduced when the player uses the skills. By default, if you press the skill, the TP is reduced. 

So the Bestiary can be seen in battle? Then that solves the issue. Thank you.