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Mind&Sorcery

126
Posts
24
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4
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A member registered Sep 09, 2023

Recent community posts

I also tried it in a new project, and the color of the stats name and number cannot be changed.

Alright. Thank you :)

1: Is there a way to have it show the full 95 instead of 0.95?

2: Is it possible to make the distance shorter between the text and the stat(same for xp and everything else)?

Even on Third, they're world appart.

3: There must be a way to make HP and MP text bigger, right? If so, I can't find it.

Cool. Thank you.

Hi. Can the music change after any conditions? Like number of rounds, enemy health, etc?

Hi! In my game TP is only needed in combat. It must not show in the main menu, only in combat. When I toggle it off with your plugin, it also disappears in combat. Can you help me with this?

Okay, thank you. I'm trying now the Demo and it's very versatile :) 

  

What's the web demo, by the way?

In the battle scene, can the command window be arrange in a cross, like in Breath of Fire?

It would be for stagnant image most of the time, to show something. I'd use it too for money shots when revealing my game.

Is it possible to zoom out with this? That'd pretty useful to show large maps as a bird view.

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That's awesome! I'll wait for your plugin, then :)
Items texts too could change to reflect the world and story changes :)

I guess with this we can upgrade any gear indifinitly. Is there a way with any of your plugins to also change a gear's description and and name so that the trait change is supported with flavor? 

Alright. I'll try that. Thanks.

Okay, but it doesn't "auto-jump" from same to same region ID. You have to event it each time you create a jump section?

Hi! Is it possible to make this plugin auto-jump in the direction the character is facing from region Id to same region Id activated by only touching the region Id?

Hi. I wanted to know if it's possible to change the skills' names in the log dependent on who is casting it? I'll be needing a feature like that in my commercial game. 

That's okay. Please tell me when you do so I can buy your plugin :)

Hi! Was the feature added?

In my game, the first character is on the bottom of the screen and the last fourth character is on last.
I had no problem setting them up with your plugin but the ones on top are put over the bottom one. 

Awesome! Thank you.

I was thinking of Cyan in FF6, when doing is quadraslam and laughing at the enemy as he's hitting them.

Is it possible to make an option that doesn't reduce the level at all? In my case it's just a class name change with stat boosts.

Does it force you to begin at level one after the change?

I have yet to try this one but I was wondering if you'll be doing the other scenes also and maybe a combat scene with seperate windows for each character? 

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I was thinking about a feature that lets a character gain a promotion like the ones in Shining force when you talk to a priest after level 10. Outside of combat, maybe talking to an npc or an outside trigger. The stats would change permanently into a one way class or just a natural boost from story event etc.


Would this be a good feature for this plugin or something new?

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I had deleted the extradrop plugin  because it wasn't working with yours. I reinstalled it so I could send you the reference, and for some reason now it works with yours!  Sorry for this post, I guess it works after all XD
It may have been the plugin position as you mentionned...

That was it, thank you!

That worked! Problem solved. Thank you :)

I tried both even on a new project and it doesn't work. Want me to send my new project via Discord?

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The extra items don't appear in your result one. Is it possible for you to make it compatible?

https://perang-cemen.itch.io/rpg-maker-mz-plugin-extra-drop

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I get this tiny text.

The settings

Am I doing something wrong? Because the same Font works without the plugin.

I can't move any event while displaying messages?

I have two question. Can I have multiple message at once? And can I move events, characters at the same time as showing messages?

Thank you very much for this new feature :)

That was it lol Now it works :)

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I just tried the state gain from weakness <WBStates: 15:100> in the actor notetag and this one does work.

I test it in a new project with only Book and Weakness. All parameters are true. I didn't use the wbstate. Only <WAStates: 11> in the notebox of the skill that the enemy is weak to. Enemy as weakness to fire and the attack as fire. The state exists with icon in state 11. Nothing else. 

Hi! I tried the new feature but it does not work. I added <WAStates: 25> to a skill. The enemy is weak to it by 200%, but the Icon I set for the State doesnt show up on the current enemy nor the next.