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Mind&Sorcery

79
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12
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3
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A member registered Sep 09, 2023

Recent community posts

Any scene in the game. Equip, skill, ect.

Can you call any status scene with this and change it?

Does it work inside the turn-based combat scene

That would be great :)

It worked! Thank you, mate :)

(1 edit)

Hi. I have a plugin that lets me have two accessory slots. In the editor, I'm limited to setting only one for the playtest. Is your plugin flexible enough that I can use both acc slots?

I just bought the premium version, and I can't bind the OK key to anything. It always stays stuck to E or Enter. I want to select stuff in the menu with Z.

Yeah exactly.

Can the volume be set by increments of 5% instead of the usual 20%? Someone playtested my game and said that even increments of 10% would be too much.

Does it have to be a notetag? Would you be able to create an option in the plugin database that prevents all skills from drawing TP? 

I want my skills to unlock by having X amount of TP, but I don't want the TP reduced when the player uses the skills. By default, if you press the skill, the TP is reduced. 

So the Bestiary can be seen in battle? Then that solves the issue. Thank you.

Does the info stay when you reveal it?

My game doesn't use a mouse. Does the plugin still work?

Interesting..

If you post an update for your plugin, then I'll have to re-change it every time?

I found someone who can. But I have another question.

I need 5 column for my skillsand the max you have is 3. Is it possible that you make 5 available? 

I see 8 layers in your options. Is it possible I would need more than that? Can you have two of the same layers, and have one of them above the other?

Would you be able to make this plugin deep enough to replace Tiled for collisions, levels, and doodads?

That's cool. I haven't found yet. I'm still looking for someone who can. I'll have to consider some stuff if I decide to commit in buying your other menu plugins or going with another.

(1 edit)

I mentioned on the lite version post that I needed a BOF-style party command. You said it may be too complex to make. Would you make it by commission? Because I won't be able to use your plugin since it's not compatible with anything else that changes the battle scene, because it controls everything..

Cool. Your stuff is only getting better :)

(1 edit)

The directional arrows of my controllers with your plugin  don't work and you don't have options for that in the plugin parameters

Does your skip party command feature only skip it? If I press back then will I be stuck with it again?
I use a similar plugin but I want the party scene to not exist at all.  Can your plugin do that for me?

Oh okay. Well thank you for your kind response. 

Yes now it works, sorry.  Why doesn't it work on a previous save file?

(6 edits)

I've been reading all the posts and consulting the help file for hours now, and whatever I do,  I always get the same error. 

TypeError Cannot read property 'resultDelay' of undefined

I don't understand why this has to be so complicated. You should have it working from the get go and we can modify everything we want from there. Without any example, for a non coder, it's pretty hard to grasp even with the help file.

It worked, thank you very much :)

I'm using tileD for doodads an colisions. Will your plugin work well with it?

I'm so sorry, I linked the wrong plugin.
https://raw.githubusercontent.com/triacontane/RPGMakerMV/refs/heads/mz_master/Me...
It's with this one that it conflicts because of the menu scene skipping trick.

Can you make your plugin compatible with Maliki's Experience Control MZ?
I can't get into the menus when I use both.
And I really need to set my own xp table for balancing.

You can make one yourself instead of fixing it also. 
Here's the link... https://pastebin.com/vDDtZv2f

That looks like an awesome plugin! 
Does it work with tileD and the tileD plugin?

Will there be a way to make the gauges disappear?

Thank you!

Thank you for your quick response. This all makes sense. If I find a plugin that makes the cross command menu, will it conflict with yours? Because I'll need one. 

(3 edits)

Very happy to see this out :)

What's the... 

const indexHtml =with a trizillion characters after it?

It's not obfuscated text is it?

And also, could you make the plugin enable 5 columns of skills?

And if possible, can we change the layout of each character command, like in a cross fashion?

Do you have a fix for that?

Can your plugin resolve that issue?

Thank you!

(1 edit)

Hi! Looking around to find the best battle plugin to ease the workload on our game. Question: Can I do any battle animation I want with this plugin? What are the limits of this plugin?  Thank you.