The directional arrows of my controllers with your plugin don't work and you don't have options for that in the plugin parameters
Mind&Sorcery
Recent community posts
I've been reading all the posts and consulting the help file for hours now, and whatever I do, I always get the same error.
TypeError Cannot read property 'resultDelay' of undefined
I don't understand why this has to be so complicated. You should have it working from the get go and we can modify everything we want from there. Without any example, for a non coder, it's pretty hard to grasp even with the help file.
I'm so sorry, I linked the wrong plugin.
https://raw.githubusercontent.com/triacontane/RPGMakerMV/refs/heads/mz_master/Me...
It's with this one that it conflicts because of the menu scene skipping trick.
Can you make your plugin compatible with Maliki's Experience Control MZ?
I can't get into the menus when I use both.
And I really need to set my own xp table for balancing.
You can make one yourself instead of fixing it also.
Here's the link... https://pastebin.com/vDDtZv2f
I was reading about your plugin, and I have a few questions. The default RM system grants no tp when a skill fails, but that's a problem for how my tp system works for my game. I need my characters to get tp for every move they do, even if the move fails. If I could give tp through notetags, that would solve the problem, but maybe your system can accomplish something similar. If not, would you be able to implement that?
Your plugin gives the player a state for hitting an enemy with a weakness. Instead, I would want the enemy to get a negative state instead of a reward for the player, using the same condition, which is, hitting the enemy with a weakness.
For my game, when I hit an enemy with water, if the enemy is weak to it, the skill applies lightning weakness to the enemy also, for a number of given turns. I hope this is clearer.