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Seeking feedback on prototype: Spell Circle Combat

A topic by FoxFX created Aug 04, 2025 Views: 127 Replies: 2
Viewing posts 1 to 3

https://foxfx.itch.io/spell-circle-prototype

FEEDBACK POINTS

  1. Who would you recommend this type of game to?
  2. Name one major thing you loved about this game.
  3. What feels right about the game and what can be done to enhance the experience?
  4. What are some things can you see where this game goes?
  5. What was most confusing about the game?
  6. What feels "off" about the controls or the gameplay overall?
  7. What is the weakest point of the game you feel needs to be changed?
(2 edits)

I played your prototype a bit. Is seems you are planning a horde survival game. Currently I see three main limitations:

  • The game is limited to a single screen
  • There is only one weapon, and it is really slow, which is fine as an example, but does not show the game potential yet
  • There is no progression of any kind

I suggest that you overcome these problems first, and release a new prototype. At that time, perhaps you can get more interesting / constructive feedback. Good luck with development!

  • Who would you recommend this type of game to?
  • so far i wouldn't recommand this game, since movement and general combat doesn't feel great... otherwise i would recommand it to people who like vampire survivors
  • Name one major thing you loved about this game.
  • i like the graphics
  • What feels right about the game and what can be done to enhance the experience?
  • as I stated the graphics are quite nice... but think movement and combat need to be enhanced "killing enemies feels way to slow" the repeating sound of the attack animation is also not that great (maybe it becomes bearable with music in the background)
  • What things can you see where this game goes?
  • Kind of a rogue like with ever growing abilities
  • What was most confusing about the game?
  • The arrows at the start... 
  • What feels "off" about the controls or the gameplay overall?
  • monsters gather to fast in comparison to the damage you do... early enemies should be killed easily and not every slime should already feel like a boss battle... radius of "magic ability should be greater" player movement should be faster than movement of sceletons
  • What is the weakest point of the game you feel needs to be changed?
  • the weakest point for me at the moment is way combat works.