Signal Remnant
A tactical squad-based RTS where you build, deploy, and adapt through shifting territory control.
Hi everyone! I'm Danny, an solo game developer.
This is a devlog for my upcoming game: Signal Remnant. It's inspired by Kohan 2 for squad system, They are billions for 2.5D art and perspective, and mixes node-capture strategy with modern RTS design.
I’ve been working on this for a few months and already shared 6 devlogs on my blog. You can check the full logs here: https://typetree.itch.io/signal-remnant
My blog : https://typetreestudio.com/signal-remnant/
Here's a short summary of what’s done so far:
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Modular RTS systems: audio, HUD, input
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Sprite cliffs system in 2.5D (because the game used isometric view)
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Node-based territory control
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WIP visuals for the HQ and outposts
Signal Remnant is currently in early development, so there's no demo file available for download yet. However, I'll continue to share progress through this devlog regularly.
I’ll continue sharing updates here — feedback or encouragement is always welcome!
Thanks for reading, and feel free to drop questions or suggestions!
Danny - Typetree Studio