Quick Update – Progress Over the Past Few Days
These past few days I’ve been focusing on several major tasks:
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Main map for the gameplay example is now pretty much finished and ready to use along with its navigation area (for AI).

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Started working on the Fog of War, zones & POIs, and the capture system for controllable areas.
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Implemented the objective system for this demo map, along with an initial scenario test.
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Improved NPC/AI behavior — still ongoing, as it’s proving to be quite tricky.
For this week, my target is to refine the AI and test the interaction between systems so the demo gameplay feels more solid.
I’m currently tweaking the AI behavior and experimenting with the Fog of War system — in RTS games, do you prefer AI that’s highly aggressive from the start or one that ramps up difficulty over time? And for Fog of War, do you like a classic area reveal after capturing a zone or line-of-sight reveal around your units?