So I just completed my first Unity game.
I'm currently working on SPIRIT, which is a much larger project, but I decided to take part in the GMTK2025 game jam this year and make a game from scratch. The theme this year is LOOP, so the idea I landed on after a brainstorming session was a shoot-em-up where instead of progressing from level to level, you flew the same level over and over again until you had destroyed all the primary targets of that level. Instead of picking up powerups and replenishing your health between levels, you'd get a small amount of credits between runs that you had to distribute between upgrades, special weapons, and much-needed repairs. I also planned for at least one randomized asteroid field sequence, to keep the player on their toes even though they were playing through the same level. The idea was it'd be an fast-paced and unforgiving shooter where you had to explore and really get to know the level to beat it and where you had to keep making tough decisions on how to spend your credits. I even decided at some point that the whole game was the two characters ššŗ in my previous GMTK entry 'Alvin, the Wolf, and the Horrible Hurrofs' playing make-believe, so I intended to add dialogue to reflect that, with the two narrating the action and of course constantly bickering.
As so often happens in game jams, there wasn't enough time to do all the things I wanted to do. I wanted more enemy types and both respawning enemies and harder primary targets and of course proper level design. As it is, this is of course a prototype more than anything, but I'll be sure to return to it after I've rested and recovered after three hectic days of making a game from scratch. All the things listed above are things I genuinely still want to add to the game, and once I squish the last bugs, I can get to work making enemies and levels, which is of course the fun part that I thought there would be more time for during the jam. I spent a lot of time trouble-shooting things that didn't work, and to add insult to injury, a lot of things of course suddenly broke in the final hour or so before upload.
If you want something fun to play for five minutes, though, give it a whirl. Give it a rating over at the GMTK page, too, I'd love that. Oh, and if you think this prototype is promising, watch this space --I'll be sure to come back to this and add all the features I talked about above.
Gotta celebrate and then rest first, though. It's been three intense daysš„±.