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Pokémon Mystery Dungeon: Dialog Creator

A small program where you can create your own Pokémon Mystery Dungeon dialogue boxes! · By Rem521

BUG REPORTS Sticky

A topic by Rem521 created 35 days ago Views: 227 Replies: 8
Viewing posts 1 to 4
Developer (1 edit)

List any bugs you find here! Make sure that you're not listing something that's already been listed on the User Guide!

Please be sure to show either screenshots or a video of you performing or recreating the bug!

The Engine doesn't support unique flip variant from PMD Sprite Repository.

Developer

Noted! This will be tackled soon enough!

I tried booting up the dialogue maker and all I got was a black screen. No portrait, no dialogue box, no visible options, just the mouse cursor. I'm not sure if I need anything else that pertains to the dialogue creator to make the display show.


Developer

Hello! Are your drivers up to date? If they are, Have you tried loading the program with OpenGL rendering? You can find out how to do that here.

Please report back if this helped solve your issue!

I  got it to work. I had to read that user guide and make a shortcut with the additional command at the end (in section 5), but it works now. Drivers are fine though. Sorry for your trouble.

There doesn’t appear to be a way to load alternate portrait sets from PMDCollab for species with multiple forms (e.g. Sky Form Shaymin, Hisuian Lilligant, Ogerpon’s masks) or alternate resprites (like Lilligant, which has a set from Garbage and one from Emmuffin).

Developer(+1)

That's due to the limited way the system for loading portraits was originally made - we're planning to update it to be more robust and inclusive for all forms!

That’s good to know about. And I take it there may also potentially be a way to get the sprites from the NSC part of the repo as well potentially?

At least for now, I have imported the images I needed into a folder to serve as a temp way to load them in.