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Wizard Cats

Craft limitless spells! Destroy hordes of enemies and duel other master wizards! · By Wizard Cats Dev

AI Disclaimer

A topic by BOXWITHAHAT created 66 days ago Views: 351 Replies: 3
Viewing posts 1 to 2
(+1)

Since they don't state it here on Itch (unless I missed it), here's the AI disclaimer from their Steam page:

In Wizard Cats, AI is used to write the code that powers spells created from runes. No art is generated using AI - all art is hand-drawn by our talented team of artists.

Do with that information as you will, folks.

(+1)

if the game's playable and art's pleasing for my eyes, I personally don't really mind some mechanics being written with the help of AI

(1 edit) (+2)

I tried it and the AI mechanics (I didn't know it was AI driven at first) are definitely bad.

I was thinking the spellcrafting would be something more like Noita or such. But instead it's just taking all the vague components, feeding them into a slop machine, and it tries to write code for it, ending up with a disappointing result.

Take for instance... Turret, Rapid, Consecutive, Greater Frost Spike, Trigger, Greater Frost Explosion

You would think in that order it would shoot spikes that trigger an explosion. But I have no idea what  the "trigger" component is trying to do here. All that happened is that it spammed explosions on itself until my MP was empty.

The AI part of it genuinely limits your creativity with spells. You ultimately just toss everything in and hope it turns out okay. If not, too bad.

If we had more concrete and properly programmed mechanics, we would be able to craft the spells we actually want to craft.


Edit: It also means this entirely single-player experience cannot run offline. It relies on the game's server for loading or generating spells that get crafted.

Bummer.