I am starting a visual novel project, using Decker for the first time, and am seeking workflow advice.
I am trying to build a character sheet for use with Puppet (pt), and am using the following approach:
- Draw a "base" sprite for my character directly on a card, using drawing toolbars.
- Use "selection box" tool to select the drawing, and paste it as a new canvas, onto a new card named after the character. This canvas might be named "neutral".
- Make a copy of the "neutral" canvas, e.g "neutral_blink", "smile" etc.
- Attempt but fail to edit the new canvas using the card's drawing tools.
- Select/copy/past/modify a copy of the original card drawing somewhere else on the original card, but fail to create an identical bounding box when selecting the edited image for pasting into a new canvas on the character sheet (leading to janky blinks, etc.).
Is the intent to use a drawing tool other than decker to build the images to paste into the canvases? My instinct is that isn't "the way". Can anyone suggest an approach for creating variations of a canvas?