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Feedback for Untitled Pirate Game

A topic by LowKeyDev created 81 days ago Views: 167 Replies: 7
Viewing posts 1 to 8

https://lowkeydev.itch.io/kennyshipgame

This game is currently in it's beta stages. I'd call it a demo, but it has a lot of potential and I'd like to get more feedback, preferably from a local two-player perspective. I have been able to test it this way, but it's always nice to hear from the community whether it's worth making a full game out of. Anyone out there with a controller setup for your computer, this might be the game for you!

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I'm on Windows... and I cant get your game to work... it's a bit scary... a termina pops delets itself and that's it

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Just curious, are you playing on a older computer that doesn't support 64 bit applications? I probably should have mentioned that it's 64 bit only. I haven't messed with it much, but I think I could release 32 bit supported apps if that would help? Is there any way to generate a debug log? Maybe that would provide some more info and make it easier to fix.

The terminal pop-up is totally normal and there's nothing to be afraid of. It just means that the game is doing a lot of start-up processes and your computer wants to keep you updated in case it takes a minute or two.

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No my computer fully supports 64 bits... but you make me feel better now... I already worried that I've a virus on my PC now ... your response makes it less likely though... what would i need to do in order to generate a debug log? change one of your scripts?

When I run from the Terminal i get the following output


PS C:\Users\masat\Downloads\KenneyWin> .\A1_GAME.exe
BLT_lang_init: 'locale' data path for translations not found, continuing
found bundled python: C:\Users\masat\Downloads\KenneyWin\2.79\python
Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF6953E1D92
Module  : C:\Users\masat\Downloads\KenneyWin\A1_GAME.exe
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Try runningpython --version in console. If your version is greater than 3.7 the engine may not work because updates. Why can't every system just be compatible with all of it's previous versions?

If this is the issue I'll look into downloading a better updated Windows engine and should have a patched version available within the week.

Don't worry, I'm not in the habit of uploading viruses ;)

I tested it on Linux Mint and it seemed to work fine.
One thing that confused me a bit was whether the game is meant to have a lot of negative space on the left and right of the screen? I wasn't sure if it was meant to be this way or was becoming confused by my second monitor being vertical. I hope that makes sense, for some odd reason; I wasn't able to take a screenshot.
If so; have you considered having the viewports on the left and right side, taking up more of the screen?

I'm hoping the final version will allow for 2 controllers. I just played it by myself, but I imagine it would be more fun playing it against someone if we were both using controllers.
I noticed that sometimes the collision for the treasure chest seems a bit off, where driving right into it wouldn't pick it up, but touching its side seemed to work. I originally thought that they couldn't be picked up.
I also found it quite easy to get stuck on land, or on the corner of land... I'm not sure how you handle collision, but I think it would be more fun if you slowly slid back into the water, so you still get penalised, but you don't just get stuck.

I think the game could be quite fun with a bit of work. Off the to of my head, I'd suggest:
Adding momentum. The boats currently feel quite stiff, but I think allowing accumulative velocity with slow damping would make them feel a bit more like they're drifting in the water. Being hit, rammed into or being close to an explosion could also nudge the velocity, giving it a little more chaotic fun.
Power-ups! I imagine having short bursts of speed or spread shots could be fun, but if the momentum is added; you could also add "power-downs", which you could nudge the other player into.
Visual feedback. Maybe making the boats rock back and forward when hit, sway when turning and so on. Maybe a little fire on the boat when it has been hit and a screen shake. I just think it would make it a little more visually interesting.

Hopefully some of that was helpful, sorry if it was a bit all over the place; I'm recovering from the flu.... somewhat dazed. I'd actually like to see where this goes, I love playing local multiplayer with my partner and I think she might actually like playing a game about pirate ships.
Best of luck :)

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Thank you so much for the feedback!! Cumulative velocity is something I've done with so many other games and wouldn't be hard to implement. There's a small amount of velocity already in place, but it's capped so that nothing can move too fast. I totally get that the land collision is a bit wierd, wasn't quite sure how to make it feel like a crash. Sliding backwards is a great idea since the ships can only move forward they will eventually find the water again! The screen size is how it is unfortunately. I tried to make it go fullscreen, but I changed the settings and now I have no clue how to un-change them. High on my priority list though! Screen shake, sway, dynamics, and power-ups are all great ideas! (Perhaps if you ram another ship you have a chance of getting stuck on it and can push it into a debuff that way.) I will take them to heart and when I get back around to working on this I'll take another look at your comment and make updates accordingly.

Two controllers is a great idea! I used to have a friend who has a controller help test my 3d Pong game, but we went our seperate ways and now I only have one controller and a keyboard. If you want a game that has two controllers I'd recommend checking out 3d Pong.