The proto-type of the combination action-RPG with board game feel and elements is Fun Vision Park Board Game (MinisterJay Campaign Edition). I actually released this game when I was running for an RPG game dev forum global moderator. The game is actually played on a map shaped like a board game, with spaces, and even a die roll. Now about the story line. The community want a new park. They want the Fun Vision Park. Unfortunately, the Killjoy Gang Boss, and his minions, want otherwise. Come join MJ, as he searches for fun gems and also fulfills quests to get Funshroom and VisionBird to assist him. Can he even persuade some of the Killjoy Gang Members to change their minds, and become his friends?
It is currently available through Browser play.
The second version of this platform is Finding Hope Board Game Adventure. This game is faith-based. Most of my games are made under the name MinisterJay. I am an ordained minister. The purpose of this game was to show that an action-RPG game could have 'battles' that was more child friendly. Enemies are not attacked, but prayed about. The opponents are not humans, but feelings. Instead of losing hitpoints, when characters get 'hit' they lose Courage. Only a couple of Scriptures are used, and they deal with having faith (to move mountains). Now the story line. Faith has lost Hope, and Hope and been captured by Fear. Join MJ as he is sets out on a quest to find Hope. Initially he adventures by himself. Once he has acquired Joy's Prayer, she can join the team, when he gets back home. Fear's friends include: Anxiety, Doubt, Worry, Nightmares, Hate, Revenge, Faithlessness, and Storms. When fifty of Fear's friend are chased away, and MJ has a Courage of 100 or more, Faith can also join the team.
I am looking to draw new members and customers to ith.io with a potential growing market that is basically untapped, the faith-based.
Due to demand to have a downloadable version, this is currently available through Browser play and Windows version download.
Both are free. The next version of this platform will be Ballden Facing Bullies. It has mainly custom made images that I have made for the Ball People and the Ball World. It uses a concept, which I call "Tru 2D". It attempt to show no depth dimension at all, focusing on height and width only.
UPDATE: I finished Ballden Facing Bullies Board Game Adventure." In this game you will find that characters use compliments, friendly jokes, and praising instead of attacking. When successful, the bully gets closer to being a friend. The bullies attack through insulting and some may try to reduce willpower. Characters have Will Power (WP) instead of hitpoints (HP).