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Fatal error while compiling buffer_read

A topic by WuffMakesGames created 91 days ago Views: 141 Replies: 5
Viewing posts 1 to 2
(2 edits)

Added to a project (IDE v2024.13.1.193 Runtime v2024.13.1.242) and I get this compile error

`Script: lua_buffer_read at line 1 : Fatal Error while compiling - bailing details below`.  (with no bailing details below) 

Occurs when added to a new project as well

Developer

It’s this bug, you’ll want to either use 2024.11 or the beta (which has it fixed).

Thanks for the quick reply! Downgrading/switching to beta seems a bit inconvenient, but I'll see what I can do

Developer

The workaround is to move the contents of each offending extension script into a regular one (and call it from the extension script), which is an inconvenience of its own.

Somewhat related, do you plan on making any releases for the new version you have on Github?

Developer

Hard to tell - the general situation is that Apollo V3 now breaks with every other GM update because I’m doing a bunch of tricks to make Lua work more normally with GML, but it is now known YYRunnerInterface will not be expanded upon, so there will not be a “normal” way to do these things until GMRT adds a new extension API.

Considering how much time I already have to spend to just keep my extensions functional in new GM updates, I do not desire to encourage people to use something that may require even more effort to keep updated.