Hey everyone,
We're working on an indie MMO-RTS inspired by *Rise of Kingdoms*, but with a key difference:
**No pay-to-win, no whales, no lootboxes — just fair gameplay and real strategy.**
### 🌍 What we're building:
- A persistent world map with open-field troop control
- PvP and PvE integration (capture altars, temples, resources, etc.)
- A real tech tree and meaningful long-term progression
- **Strategic speed-ups** earned through gameplay (events, quests, PvE), not purchases
- Balanced growth through logistics, upkeep, and population systems
We’re not just copying existing formulas – we want to build a game that rewards activity, teamwork, and planning, not wallets.
### 🛠️ Who we're looking for:
- Programmers (Unity, Godot, Unreal – we’re open)
- 2D/3D Artists (stylized or low-poly welcome)
- UI/UX Designers
- Music & SFX Creators
- Game/system designers & strategy enthusiasts
We would prefer building in **Unity (C#)**, but we're flexible depending on team input.
This is a **volunteer-driven project**, early in development. If you’ve ever wanted to help build a community-driven strategy game without the usual mobile monetization traps – now’s your chance.
👉 Join us on Discord: https://discord.gg/e9QukwCjhn
Let’s create the MMO-RTS we’ve always wanted to play.