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Usage as an In-Game Level Editor.

A topic by Rook-Games created 13 days ago Views: 50 Replies: 2
Viewing posts 1 to 3

First of all thanks for making this tool! I really appreciate how easy to use it is. 

Do you have any suggestions for someone trying to use it as the basis for an in-game level editor? Not sure if you’ve heard of someone do this or if you’ve thought about doing this yourself. I’m still a little new to Godot so I’m not super familiar with how easily or not development for the editor can be transferred into a game scene itself but theoretically it should be possible. 

Thanks for your time!

Developer

Hey, thanks for reaching out :)

While nobody specifically asked me this before, I figured that the components I developed might be handy for an in-game level editor too, although major adaptions would have to be made. Since the editor has a similar structure as a Godot game (scene tree, process() functions, input events), re-purposing at least some parts of the tool would certainly be possible. However, all the plugin logic that ties into the EditorInterface, for example, would need to be stripped out, so you will have to dive into the plugin's code base quite deeply for integrating it into an in-game level editor.

Hope this helps, let me know if you have any specific questions about the source code and implementation.

Okay, well good to know. Thanks for the advice about the EditorInterface, that's a good point and gives me a good way to go about it. I'll get started on it then, and if it turns out okay, I'll let you know! Or reach out if I get really stumped digging into it haha.