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Rook-Games

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A member registered Jul 17, 2018 · View creator page →

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Great job! The loop was really satisfying. I think I also ran into the issue where the enemies just walked at me. Actually at a certain point I became trapped by them and almost got soft locked hah but I was able to kill some of them (they were mostly too close to hit with my arrows). Some advice is that I had a hard time telling if my hits landed, I think some flashing red light on them or sound to indicate a successful hit would go a long way. But overall a very solid idea &I had fun playing.

Thank you! That's all really good advice. I was hoping to have more instructions in the game but I ran out of time :( so I left it in the description of the game on the page which, I dont think is the same as the gamejam description alas. But yea those are 2 critical pieces of information which should be communicated to the player for sure, I'm glad you were able to find it!. The mind one did work as you suggest though, yes, less bullets haha. 

This is great! Short but very fun. Lulled me into a false sense of security at first and forgot it was a horror game. I couldn't tell if the husband was intended to be a floating set of clothes with eyeballs but it was definitely creepy. Good work.

Thank you for the review! This is my very first finished game for a Jam (last year I got disqualified because my exported build was missing the pck files RIP).  I almost can't believe it works haha, I will be sure to play your game tonight!

Just used this for the GMTK gamejam as well! Thank you!

Okay, well good to know. Thanks for the advice about the EditorInterface, that's a good point and gives me a good way to go about it. I'll get started on it then, and if it turns out okay, I'll let you know! Or reach out if I get really stumped digging into it haha. 
 

First of all thanks for making this tool! I really appreciate how easy to use it is. 

Do you have any suggestions for someone trying to use it as the basis for an in-game level editor? Not sure if you’ve heard of someone do this or if you’ve thought about doing this yourself. I’m still a little new to Godot so I’m not super familiar with how easily or not development for the editor can be transferred into a game scene itself but theoretically it should be possible. 

Thanks for your time!