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To be fixed?

A topic by itchonicu created 65 days ago Views: 582 Replies: 5
Viewing posts 1 to 4

A very good game indeed. However... what's the outlook on these things?

- the constant 3-10 second hangs absolutely everywhere and anytime (100% cpu usage when it happens). Is this a known thing?

- swamp maps are completely innavigable, be it day or night. I simply reload or moveto() over them instead. Impossible to see if a tile is passable or not. To make matters worse, fishkind/siren NPC can step on some tiles, but Lona can't..

Contrary to popular belief lonarpg requires a beefy cpu to run if you are trying to run it on something akin to a potato you aren't going to have a good time i suggest at least a ryzen 5000 series or better as for swamp maps they are navigable but you need to sit closer to screen to see

(+1)

Yeah okay, but... it doesn't feel right when the delay/lag doesn't have a clear, visible purpose. The game itself runs really snappy even on old i3 cpus, except for the times when... whatever it is that happens (console doesn't show a clear answer). And it doesn't make much sense to me, 'cause it happens at such strange times, not while loading or such. E.g. start a new game, skip tutorial, enter Burning Keg, exit to map, then press X: it takes 2 seconds for the menu to come up (core i5). It's okay. But with a late-stage game?.. Do the same (Keg), and it's now 5 seconds  - with an additional 1.5 second delay when you push "down" enough times to cross from "Sex Stats" to "Equip". What's happening? Clearing the inventory didn't help.

I noticed that it is also related to access to folders. The further away the game is in foulder and the less rights it has to change documents, the slower LonaRPG works.  For example, I moved them to different folders and the game FPS increased (Idk why... maybe because of LonaRPG code). Look how much space you have left on your computer, this also affects the process + clear the temp folder because sometimes it's also loads the process and also try running the game as administrator and try disabling explorer.exe shell infrastructure host while you play.  BTW - some old Microsoft Redistributable Visual C++ like 2005 or OpenGL can interfere with the operation of some programs because they conflict with them. Welp... I have an i7 core and still has some frezee in LonaRPG because of curve code optimization, so I don't think it's your personal problem.

(+1)

FWIW 0.9.9.0.3 seems a lot better in this regard.

(2 edits)

As they say - "all's well that's well~" that's why I said that it's not your personal problem but only curve LonaRPG optimization problem but some people are talking about that you need at least Ryzen 5000 series to load a small part of the 2D sprites phahahaha...)))))