Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yeah okay, but... it doesn't feel right when the delay/lag doesn't have a clear, visible purpose. The game itself runs really snappy even on old i3 cpus, except for the times when... whatever it is that happens (console doesn't show a clear answer). And it doesn't make much sense to me, 'cause it happens at such strange times, not while loading or such. E.g. start a new game, skip tutorial, enter Burning Keg, exit to map, then press X: it takes 2 seconds for the menu to come up (core i5). It's okay. But with a late-stage game?.. Do the same (Keg), and it's now 5 seconds  - with an additional 1.5 second delay when you push "down" enough times to cross from "Sex Stats" to "Equip". What's happening? Clearing the inventory didn't help.

I noticed that it is also related to access to folders. The further away the game is in foulder and the less rights it has to change documents, the slower LonaRPG works.  For example, I moved them to different folders and the game FPS increased (Idk why... maybe because of LonaRPG code). Look how much space you have left on your computer, this also affects the process + clear the temp folder because sometimes it's also loads the process and also try running the game as administrator and try disabling explorer.exe shell infrastructure host while you play.  BTW - some old Microsoft Redistributable Visual C++ like 2005 or OpenGL can interfere with the operation of some programs because they conflict with them. Welp... I have an i7 core and still has some frezee in LonaRPG because of curve code optimization, so I don't think it's your personal problem.