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(Unpaid, Hobby) 2.5D [Unity] I need some [Programmers], The schedule is flexible

A topic by Cyndi created 2 days ago Views: 77 Replies: 2
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Everyone on my team is doing a great job, however prototyping is coming across a little bit slow since we only have 1 programmer.
It would be nice for anyone willing to assist with the prototyping creation, C# specifically.
We currently have a team of 7 people (that includes me).
Discord: binahmeows

What's your project about?

A Lobotomy Corp Inspired Visual Novel + Turn-based Combat game
Which likely will be a survival game, we're still in the beginning stages of working on it so yea, I'll send you our current vision about the information in the group chat.

heres our summary of this game:  The gameplay loop is gonna be basically dialogue, visual novel that focuses on lore so basically its' gonna have a lot of dialogue, no puzzles or anything will be included, however there will kind of be a stat grinding thing when you want to farm bosses, you can gain stats from fighting anomalies that are hostile or fighting hostile enemies Visual structure would kind of be simple, just character on left and right talking to each other, facial expressions change depending on the character's emotion Tone and focus on the story is horror and also survival, we're focusing on turn-based combat, where also monster design really is the most important part of the game. The main character is going to be named Velune, Their goal is to save all of the employees that were manipulated into thinking that they'd get paid a fortune for working with anomalies, although their payment is only weekly. And to destroy Vei's Corporation by hijacking control of the nuclear reactor. Velune is Vei's sister in lore and they've had a very controversial past within their family. Velune also wants to neutralize all of the anomalies before they escape and cause havoc in District M-02, which is one of the biggest cities in history. You're only really going to be in the facility in this game so you aren't going to have to make a lot of external assets.