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2400

Lo-fi sci-fi micro RPG collection 路 By Jason Tocci

How would you go about (re)introducing a Ranger class into Legends?

A topic by vtipoman created 29 days ago Views: 76 Replies: 3
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Hello! I'm planning to soon-ish run Legends, and since I'm a nerd who thinks the pantheon of default D&D classes just isn't complete without a wilderness specialist, I've been drafting up my own take on a Ranger class. I'm hoping to get a chance to test it out in a live game, but I'm wondering if there's anything blatantly bad about it. If anyone has the time to check it out, here's how it's looking so far: 


Increase Instinct (d8). Take 1 talent, a weapon of your choice, and hunter's clothing. 

Foraging: When in non-desolate wilderness, always procure food and water. If available, you can opt for a more specific resource instead.

Beastmaster: Tame an animal to temporarily assist you.

Tracking: At a glance, analyze a natural location to learn of all creatures present and past.

Hunter: When shooting without aiming to kill (to hinder, injure, mark, set ablaze, ...), always hit your target.

Scouting: Lead the party in overcoming physical obstacles, rough terrain or weather using your Instinct; they do not share in the risk.

Iron Survivor: Postpone eating, drinking, medical treatment or similar for up to four days. Remedy before time runs out, or face the consequences.


I know it isn't 100%  2400-ish, but I'm hoping to get close enough to make it a worthy addition and option for my players. Thank you :)

Developer

Looks promising! See also the "Wildling" comment on Hit + Die—leaving out the wilderness class in my drive for minimalism is apparently a recurring habit of mine, despite having played rangers across multiple D&D campaigns. 馃槄 

I'd just advise making sure to choose scenarios actually set in the wilderness and/or give players a heads up about which talents might be most worth taking early. Some of the quest suggestions in Legends (or pre-written scenarios you might adapt for it) might leave a ranger player feeling like they took useless talents. (E.g., they wouldn't get much use out of "Iron Survivor" if the first quest were to attend a fancy gala as a noble's "guests" / bodyguards.)

Thank you for the reply!! I'll make sure to communicate it with my players and keep the interpretation of the talents broad.

Developer

I'd love to hear how it goes!