Thank you for the reply!! I'll make sure to communicate it with my players and keep the interpretation of the talents broad.
vtipoman
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Hello! I'm planning to soon-ish run Legends, and since I'm a nerd who thinks the pantheon of default D&D classes just isn't complete without a wilderness specialist, I've been drafting up my own take on a Ranger class. I'm hoping to get a chance to test it out in a live game, but I'm wondering if there's anything blatantly bad about it. If anyone has the time to check it out, here's how it's looking so far:
Increase Instinct (d8). Take 1 talent, a weapon of your choice, and hunter's clothing.
Foraging: When in non-desolate wilderness, always procure food and water. If available, you can opt for a more specific resource instead.
Beastmaster: Tame an animal to temporarily assist you.
Tracking: At a glance, analyze a natural location to learn of all creatures present and past.
Hunter: When shooting without aiming to kill (to hinder, injure, mark, set ablaze, ...), always hit your target.
Scouting: Lead the party in overcoming physical obstacles, rough terrain or weather using your Instinct; they do not share in the risk.
Iron Survivor: Postpone eating, drinking, medical treatment or similar for up to four days. Remedy before time runs out, or face the consequences.
I know it isn't 100% 2400-ish, but I'm hoping to get close enough to make it a worthy addition and option for my players. Thank you :)
Not the author, but if you're confused, I recommend checking out the 2400 Emergency Rules and this blog post. :)
Players can roll various dice - they do so to avoid risks of their chosen actions. d6 by default, higher dice if they have a skill relevant to the action, d4 if hindered, potentially extra dice if being helped - see the Rolling section.
The d6 rolls in Running The Game are meant to be done by the GM.
Hello!
Yesterday, I finished running my first ever (proper) campaign. I was using a custom 24XX hack, initially calling it RESISTANCE, then settling on BΔCKPRESSURE. It was a blast, my players enjoyed it, and agreed to stick together for more gaming (!!). Our next game might not be anything from the 2400/24XX family, but I'd definitely love to return to it and try a different approach to running it at some point.
So.. yeah, thank you for making 2400!