I had another game crash that I can't explain. I don't know enough about these things to say if it's a game bug, Godot bug, a bug in libgallium or libc (god help someone in that case) or something else. For that reason, I have no expectation of a fix, but since it did crash, I report.
It was in a game session of over an hour when I was fighting the White Stag. It's buddy Centipede went to attack and the game froze, with that crash message in the console. I don't think what I was doing in the game was a trigger though, and I did restart the game, reload, and blow through that encounter with no issue. I also didn't notice any system weirdness before that and this is the only program that crashed any time lately for me.
Cheers.
Relevent system info:
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon RX 6700 (radeonsi, navi22, LLVM 19.1.6, DRM 3.61, 6.14.6-319.current)
Async. shader compilation: OFF
Game Version: 0.11.1c
OS: X11
Generating portrait attribute cache took 0 minutes and 0 seconds.
Mod Loader: 4.0
The crash itself:
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v3.5.1.stable.official (6fed1ffa313c6760fa88b368ae580378daaef0f0)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0x47460) [0x7fc56ca47460] ()
[2] /usr/lib/libgallium-25.1.3.so(+0x1a2f7b5) [0x7fc56ae2f7b5] ()
[3] /usr/lib/libgallium-25.1.3.so(+0x15779ce) [0x7fc56a9779ce] ()
[4] /usr/lib/libgallium-25.1.3.so(+0x1344bd2) [0x7fc56a744bd2] ()
[5] /usr/lib/libgallium-25.1.3.so(+0x137e1fa) [0x7fc56a77e1fa] ()
[6] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0xa67ae) [0x7fc56caa67ae] ()
[7] /usr/lib/glibc-hwcaps/x86-64-v3/libc.so.6(+0x13778c) [0x7fc56cb3778c] ()
-- END OF BACKTRACE --
================================================================
Aborted (core dumped)