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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

[SOLVED] Extracting Map Names

A topic by Ravenhood created 1 day ago Views: 17 Replies: 5
Viewing posts 1 to 3
(1 edit)

It seems like the option to extract Map Names extracts the Name of the map instead of the Display Name

Is there a way to extract the map name seen while playing the game? 

Developer

Currently, there isn't, it'll extract the map name by default. Can't you name your map the same way you name your display name?

To my knowledge there isn't a way to have maps use Name instead of Display Name when transitioning between maps.

What I'm saying is if you have your Name as 'this is the castle' and the Display Name as 'Royal Castle', then in game the player sees 'Royal Castle'.

If I translate 'this is the castle', then I'd see the change in the editor but the player wouldn't see any changes to 'Royal Castle'.

Developer

Oh, you mean you want to extract and translate Map Display Name. Ok i'll make an update. Pay attention to the itch io feeds.

Amazing!

Developer

Hello, the update is ready.

https://sanghendrix.itch.io/non-destructive-localization-plugin-for-rpg-maker-mz...