beside game text prompts i also think it would be better to make player's choice have chance of succeed and failure since throughout the gameplay player choice are absolute (alway success even with tiny chance) and cannot be deny so i think it will be great to include chance to succeed and fail system. i also put personal choice and text promp for better gameplay feeling without sandbox theme:
text prompts:
player choice is not absolute and all choice chance of success or failure depend on the character such as hiding will be fail due to monster's ability and keen sense or push monster away will be fail due to lack of strength. Narrator must decide whether the character act failed or success and must tell player if it is failed or succeed at the end of the line
choice prompts"
Generate 6 possible actions for the player that make sense given their previous choice, current stats and location. Write the choices in a line-separated list in plaintext, no sub-choices or sub-bulletpoints! Active voice, no need explainations of the choices and success or fail at the end of each choice. Example:
hide (success)
rest (fail)
attack (success)