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(2 edits)

I've played around with this and you can quite easily make the game give chance of event occurrence or other such things 

- player has a 3% chance of meeting slime enemies 

On the world editor first page bottom box I added this to reduce enemy spawn rates so I could scavenge more


And you can add additional parameters where needed for your desired fields, I've also added quite a few new enemy types on my stand alone instance I've spent more time toying with its configuration than playing xD and still enjoy it because I'm learning as I go

I do like your command prompt design for the success and fail chance 

oh thanks for idea and complement! my main focus for this idea is as general and less resource usage as possible since tweak all the chance in game hard to balance (not to mention the chance of models fail to follow -> ruin the game) and compatible with default one (limited resource use) also if you have any idea i would like to hear as well, changing little of the prompt make a whole new perspective lol
Also writing this post i realize this game let user freely use creativeness as text based making this as truly unique game i have encounter