After updating my demo, I realized that something is missing, a missing gimmick. Whether it's the aesthetic or a component of the game mechanics, my project is missing that "something." It doesn't help I'm a small-time developer with not much social media presence.
I want to implement a "number game war" mini-game using 1d20 where the 1 is the most defensive number and 20 is the most aggressive. From there, I haven't figured out much other than having deflect or augment abilities. Then, I'll integrate that with random encounters where depending on the protagonist's choice, it can boost or hinder her chances on dates.
That being said, the only stat-raising there will be is affection. Most of the number-crunching will be behind the scenes. I appreciate input from anyone whose interested.