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(+1)

Changing up the number war idea, I got an idea. Instead of rolling dice, the player chooses the number. Still going from 1-20.
Five Attributes affect the way numbers are received; based on the OCEAN test. 

Openness to Experience

Conscientiousness

Extraversion

Agreeableness

Neuroticism

Ex: A LOW Extraversion won't react well with sudden high numbers. Combinations can mitigate the effect such as appealing to Agreeableness or Openness.

Vice versa applies. 

Suggestions

- player should aim for target accumulated number even though it's not shown on-screen. Getting the right number after a certain number of turns would make the outcome super good. The further away the number is, the worse the date/other activity turn out. Numbers also change over time.

- The conversations are separate from the casual dates (needing number game). Getting good casual dates raise affection and open up new conversations.