First Internal Build: Firing Range Protocol
Welcome to REDACTED: Bureau Protocol a fast-paced, round based FPS game where you battle waves of the undead in high-security black sites, shadowy labs, and compromised facilities. Every 10 round "operation" is a fight to extract alive.
https://exodus-indiedev.itch.io/the-bureau
WHAT THIS BUILD IS:
This is the first internal testing build of REDACTED: Bureau Protocol. The goal here is mechanical integrity I am testing the bones of the game: movement, aiming, gunplay, round progression, and pickups.
There are no leveling, no meta systems, and no multiplayer this is a raw slice of gameplay meant to prove the loop feels fun and satisfying to survive.
FOCUS FOR THIS BUILD:
- Combat feel: Are the weapons satisfying? Are headshots responsive?
- Player feedback: Do you feel rewarded for surviving longer?
- Perk clarity: Do power-ups make a meaningful difference without being overpowered?
- Performance test: Targeting 60 FPS in a variety of combat states
NEXT STEPS:
In the next few updates, I’ll be focusing on:
- Adding a second map: “Containment Bay”, with a more atmospheric and horror-driven layout
- Implementing player XP and a basic level-up system
- VEIL narrative documents to find during matches
- More perks and environmental hazards
- Start of alternate reality game integration (ARG layers in documents, videos, etc.)