Hey everyone,
Today I want to share with you how I save my games. It’s a modular save system based on JSON, capable of saving any data: player stats, settings, inventory, custom objects, etc. And it includes optional AES encryption for added security.
The goal was simplicity: You can save or load any object with a single line of code. I ended up packaging it as a Unity tool and uploaded it to Itchio in case it’s helpful for anyone:
👉 https://antipixel-games.itch.io/antipixel-save-system-unity
Also curious: How do you handle saving in your Unity projects? Do you use PlayerPrefs or custom serializers? Would love to hear different approaches!