Hey everyone,
I’m working on an early prototype of a strategy auto-battler called Kami, inspired by TFT with some light Mahjong-style mechanics, especially around discarding and reacting to what other players toss away.
▶️ Play the prototype (WebGL, no download):
Kami - Strategy Auto-Battler Prototype by Justin
It’s designed with mobile in mind, but for now I recommend playing on desktop due to current WebGL issues on mobile (e.g., pawn stutter, UI glitches). The final version will be a native iOS/Android app.
💬 What I’d love feedback on:
-
Does the discard mechanic feel strategic and natural in the gameplay loop?
-
How’s the pacing (gold gain, storage space, rounds, decisions)?
-
Are the synergies and unit types easy to understand and fun?
-
General thoughts on mechanics, balance, and flow
⚡ Quick Info (Updated):
-
Fast-paced matches (5–10 mins)
-
Discard system reworked: You now start with a full board and storage.
-
To buy a new unit, you must discard one you’re holding.
-
Discarded units are removed from the game—for everyone forever.
-
Strategy comes from managing limited space and watching what others toss.
-
-
Dynamic storage system:
-
You start with 4 storage slots.
-
Storage shrinks as you level up or combine pawns, but periodically expands again and refills with random units.
-
-
No selling: Every decision counts.
-
3-shop choices instead of 4: makes every offer feel tighter and more meaningful.
-
Economy update:
-
Gain 1 gold per turn (resets each round).
-
You can now save up to 3 gold.
-
Win a round and earn +1 gold bonus.
-
-
Types & synergies: Units have traits that grant bonuses when combined.
-
New tutorial with screenshot callouts to help new players quickly learn the basics.
-
Updated visuals: New shaders and outlines to help units pop and improve clarity.
📝 Optional feedback form:
https://forms.gle/abRineCzDefzntfeA
Thanks so much for checking it out!
All comments welcome—even short impressions help a ton 🙏