Hey everyone,
I’m working on an early prototype of a strategy auto-battler called Kami, inspired by TFT with some Mahjong-style mechanics, mainly discarding and reacting to what other players toss away.
Play the prototype (WebGL, no download):
Kami (Playtest) by Justin
It’s designed with mobile in mind, but for now, I recommend playing on desktop due to current WebGL bugs on mobile (e.g., pawn movement stutters or UI glitches). The final version will be a native iOS/Android app.
What I’d love feedback on:
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Does the discard mechanic make sense and feel strategic?
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Is the no-selling system intuitive or limiting?
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How’s the pacing (gold gain, rounds, decisions)?
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Are the synergies and unit types easy to understand and fun?
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General thoughts on mechanics, balance, and flow
Quick Info:
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Fast-paced matches (5–10 mins)
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Every round, one benched unit is placed into the discard slot to be destroyed — adds tension like Mahjong. You can swap the discard unit before it’s gone, giving you a choice of who to give up. Once discarded, units cannot be bought again. This removes it from play for you but also all other players.
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No interest or selling, so every choice matters
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Types and abilities offer synergy-based bonuses
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Built for short mobile sessions, though desktop play is recommended for now
Optional feedback form:
https://forms.gle/abRineCzDefzntfeA
Thanks so much for checking it out! All comments welcome, even short impressions help a ton.